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Atavism Dev Log 21 – On legs and related movements

Update 21: August 2nd – August 15th

Witty Tagline

On the personal side of things, I’ve gotten back into the swing of work, been living with my roommate from the last two years again, and have had very little time to play video games. I’ve also started running a D&D game for my friends (for real this time) and also finished rereading Dune: Messiah. I think before Children of Dune I’m gonna read Slaughterhouse: Five. Still need to finish The Last Guardian!

On the development side of things, I came, saw, and conquered rewriting the character controller, fiddled with a few odds and ends, and bought an expensive asset that’s actually a great tool.

Onward.

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Atavism Dev Log 20 – Landing and Seeking

Update 20: July 12th – August 1st

Alright so it’s not August 1st as promised but I’m not that late.

On the personal side of things, I just had the loveliest vacation in Colorado. I went with my sister and we had a huge road trip, saw Pike’s Peak, spent a couple days at the Great Colorado Sand Dunes (inspired by my favorite book) and generally just had a good time. I got to just completely relax for probably the first time since my Christmas week off.

I thought the week after that would be good for the normal schedule (besides move day) but I was pretty wrong. I got a fair amount done on Monday and Tuesday, but I’m still unpacking after Wednesday (when I thought I could write the blog) and only got internet up a few hours ago. And bills, man. Even setting them up is a pain. Anyways I only lost 5 hours of productivity this week so it’s not a big roadblock.

Development-wise my time is split between the first week when I worked on the Bird AI’s seeking and attack patterns when grounded and the two days this week when I thought I’d try out a different venue and casually revamp the character controller. More on that later.

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The greatest part of a single player game is the mystery of unraveling it. This post goes into depth on the AI of the game and may spoil the experience for the casual reader.