Where I digest thoughts and spit them out into the internet void.
Ecology Review – Elden Ring
Coming off my Halo: Infinite review (where I applied a serious eco-critical lens1 to a big game because I thought it would be funny), I’ve now done the same for Elden Ring, which has proven more difficult to talk about cohesively. Its merits go a lot further in regards to complex symbolism and literary ambition…
August 2019 – Present
Disharmony is a dynamic game about subverting an expansive and hierarchical forest-harvesting colony. The player embodies a fungal entity disturbed by their instruments.
I hope to capture this poetry in motion, rather than words.
Sporadic updates on twitter.
Growth and Regrowth: 2-Year Dev Retro – Well-aged reflection on the process of reinventing a game as you make it.
Mac and Cheese Horror – Spitballing about plastic.
Why Do We Need More Systemic Games? – A manifesto written for college. Dry, but earnest.
Reticently backed up in The Archive.
I will change the name of this website again, and that is a threat.