Where I digest thoughts and spit them out into the internet void.
I think I normally make blogs with some sort of useful utility, but this one is a little more personal. In about mid November, on a cold day, I was drawn again to the use of ⬛⬛⬛⬛, which has always been sort of unexplainable decision for rare Sunday mornings – a need for realignment and…
August 2019 – Present
Disharmony is a dynamic game about subverting an expansive and hierarchical forest-harvesting colony. The player embodies a fungal entity disturbed by their instruments.
I hope to capture this poetry in motion, rather than words.
Sporadic updates on twitter.
Growth and Regrowth: 2-Year Dev Retro – Well-aged reflection on the process of reinventing a game as you make it.
Mac and Cheese Horror – Spitballing about plastic.
Why Do We Need More Systemic Games? – A manifesto written for college. Dry, but earnest.
Reticently backed up in The Archive.
I will change the name of this website again, and that is a threat.