Where I digest thoughts and spit them out into the internet void.
When making art, humans pull from what they know, reaching into what they have studied and experienced. When these experiences are always fleeting, what comes out? I think a lot of games lack in how they represent the natural world (among other things), possibly because making landscapes is a requirement and not a passion for…
August 2019 – Present
Disharmony is a dynamic game about subverting an expansive and hierarchical forest-harvesting colony. The player embodies a fungal entity disturbed by their instruments.
I hope to capture this poetry in motion, rather than words.
Sporadic updates on twitter.
Growth and Regrowth: 2-Year Dev Retro – Well-aged reflection on the process of reinventing a game as you make it.
Mac and Cheese Horror – Spitballing about plastic.
Why Do We Need More Systemic Games? – A manifesto written for college. Dry, but earnest.
Reticently backed up in The Archive.
I will change the name of this website again, and that is a threat.