Where I digest thoughts and spit them out into the internet void.
After many years, a new installation of Halo has come upon the world, drawing in a high level of my curiosity for reasons I do not yet understand. As a game where the multiplayer and the shooter-ing are oft-examined, I and probably many other gamers have been waiting with bated breath for the answer to […]
August 2019 – Present
Disharmony is a dynamic game about subverting an expansive and hierarchical forest-harvesting colony. The player embodies a fungal entity disturbed by their instruments.
I hope to capture this poetry in motion, rather than words.
Sporadic updates on twitter.
Growth and Regrowth: 2-Year Dev Retro – Well-aged reflection on the process of reinventing a game as you make it.
Mac and Cheese Horror – Spitballing about plastic.
Why Do We Need More Systemic Games? – A manifesto written for college. Dry, but earnest.
Reticently backed up in The Archive.
I will change the name of this website again, and that is a threat.