Blog
Where I digest thoughts and spit them out into the internet void.
Latest post:
Ecology Review – Elden Ring
When making art, humans pull from what they know, reaching into what they have studied and experienced. When these experiences are always fleeting, what comes out? I think a lot of games lack in how they represent the natural world (among other things), possibly because making landscapes is a requirement and not a passion for…
Games
Disharmony
August 2019 – Present
Disharmony is a dynamic game about subverting an expansive and hierarchical forest-harvesting colony. The player embodies a fungal entity disturbed by their instruments.
I hope to capture this poetry in motion, rather than words.
Sporadic updates on twitter.
Selected Writings
Growth and Regrowth: 2-Year Dev Retro – Well-aged reflection on the process of reinventing a game as you make it.
Mac and Cheese Horror – Spitballing about plastic.
Why Do We Need More Systemic Games? – A manifesto written for college. Dry, but earnest.
Student Projects
Reticently backed up in The Archive.
I will change the name of this website again, and that is a threat.